Strategies Contents 1 General Strategies 1.1 Choosing a good primary (main) hero 1.2 Choosing a good secondary (helper) hero 1.3 Early Capitol 1.4 Dragogeddon 1.5 Artifact Monopoly 1.6 A mite, but not an enemy, very charming, no enmities 1.7 Stack divide, and conquer 2 Faction Specific Strategies 3 See also General Strategies [ edit]
Once in the area, Crag has to go southwest to a subterranean entrance. On his way, Crag will be ambushed by a hundred lizardmen and 40 lizard warriors. Past a sign and into the cave, Crag will find Marzeth, with 70 dread knights and 70 crusaders, as well as some undead troops. After Marzeth is defeated, Crag can collect the sword from his dead
Complete item, resource, and treasure tables. Strategies for defeating all enemies. Essential town type flowcharts. Creature generator production and creature cost charts. In-depth walkthroughs of all scenarios. Genres Childrens. 368 pages, Paperback. First published March 17, 1999. Book details & editions.
Dendroid Soldiers Attack: 9 Defense: 12 Damage: 10-14 Hit points: 65 (+10) Speed: 4 (+1) Special ability: Ensnare Cost per unit: 425 gold Cost for all units per week: 1275, 1700, 2550 Can be purchased at: Upg. Dendroid Arches Rating: 2nd Strategy: Defender. The ultimate defender in my opinion.
The only other major difference in Campaign strategy is you are given a bonus to start the game. This is largely preferential and has a minor impact overall, but this is how I prioritized the bonuses: Stat bonus > Tier 7 Creature > Ranged Creatures > Movement Artifacts > Pre-Requisite Dwellings > Gold > Lumber/Ore > Other Creatures > Gems
Upgrades to Magic Elementals Attack: 15 Defense: 13 Damage: 10-20 Hit Points: 75 Speed: 7 Special ability: Elemental, Mind spell immunity, No retaliation, hits all creatures 1 hex around it Spell Immunities: Mind Spell* Units available per week: 2, 3, 4 Cost per unit: 750 gold Cost for all units per week: 1500, 2250, 3000 Can be purchased at
ROdAoj.